THE SERVER AT A GLANCE
SURVIVAL THAT LEAVES A HISTORY
Enthusia is a permanent semi-anarchy world built around player decisions. Bases can be discovered, rivalries can last, and successful traders and guilds become part of the server's story.
Your progress matters
The world is not built around short seasons. Bases, routes, ruins, and old conflicts remain meaningful over time.
Risk is part of survival
The wilderness has no land claims. Where you build, what you reveal, and who you trust all have consequences.
More ways to play
Markets, guild progression, PvP arenas, KOTH, duels, and events add direction without replacing normal survival.
THE WORLD
One world, built over time
Enthusia's survival world is intended to remain permanent. New construction grows beside abandoned bases, hidden infrastructure, old battle sites, and the evidence left by earlier players.
No land claims
Protection comes from distance, planning, trusted allies, and how carefully you manage information.
Vanilla foundation
Normal survival remains the center of the server, with additional systems available around it.
Room to spread out
The Overworld reaches 100,000 blocks in every direction for travel, base hunting, and long-term projects.
COMBAT
Choose how you fight
Dedicated combat areas support different styles of PvP, while the wilderness keeps the full danger of normal survival combat.
Main Warzone
A controlled arena for regular weapon combat without building or breaking.
Cobweb Box
Utility-focused combat with a limited set of placeable items.
Warpit
A resettable arena where building, digging, traps, explosives, and carts are part of the fight.
Wilderness
Full survival combat, including crystals, anchors, TNT, pearls, and the risk of losing what you carry.
ECONOMY
A market run by players
Raw gold is the common currency. Players decide what items are worth, negotiate their own deals, and build a reputation through reliable trade.
Deposit or withdraw raw gold through the server balance system.
Rent a Market stall and set your own stock and prices.
Trade directly without server taxes.
Visit the MarketGUILDS
Build a name together
Guilds give player-made groups a shared identity and progression without adding faction territory or protected claims. The wiki already records notable guilds and the history they create.
Shared identity
Create a recognizable name and banner for your group.
Progression
Develop the guild over time and compete on the public leaderboard.
Server history
Trade, build, fight, and create the stories other players remember.
BASE PRIVACY
How PieCloak works
PieCloak reduces information exposed to client-side ESP, pie-chart, and block-entity base-finding tools. It hides selected entities and blocks from a player's client when terrain or walls block legitimate visibility. They still exist and continue working normally on the server.
Within 24 blocks
Managed entities and blocks are always shown. PieCloak does not conceal nearby activity.
From 24 to 48 blocks
The server checks the view through terrain. Three occluding block samples are enough to hide a managed entity or block.
Beyond 48 blocks
Managed entities and blocks remain outside the visibility radius until the player moves close enough.
What it protects
The current managed entity list includes villagers, copper golems, armadillos, wolves, cats, ocelots, allays, bees, iron golems, snow golems, item frames, glow item frames, armor stands, and paintings. Managed blocks include campfires, soul campfires, decorated pots, bells, jukeboxes, conduits, beacons, moving pistons, shulker boxes, signs, hanging signs, banners, beds, heads, and skulls.
What it does not do
It does not hide players or ordinary base blocks.
It does not stop mob AI, farms, breeding, villagers, trades, or block behavior.
It does not protect exposed builds, player trails, shared coordinates, maps, or normal exploration.
For the best protection, build underground. Avoid relying on entities that appear in the pie chart unless they are included in the managed list above.
Read the Enthusia wikiEVENTS, KOTH & DUELS
Competition outside the wilderness
Events use separate inventories, allowing players to take part without risking their survival equipment. KOTH gives solo players and guilds a recurring objective, while duels are available on demand.