THE SERVER AT A GLANCE

SURVIVAL THAT LEAVES A HISTORY

Enthusia is a permanent semi-anarchy world built around player decisions. Bases can be discovered, rivalries can last, and successful traders and guilds become part of the server's story.

Javaenthusia.net
Bedrockbedrock.enthusia.net : 19132
WorldPermanent survival
Border100,000 blocks each way
01

Your progress matters

The world is not built around short seasons. Bases, routes, ruins, and old conflicts remain meaningful over time.

02

Risk is part of survival

The wilderness has no land claims. Where you build, what you reveal, and who you trust all have consequences.

03

More ways to play

Markets, guild progression, PvP arenas, KOTH, duels, and events add direction without replacing normal survival.

THE WORLD

One world, built over time

Enthusia's survival world is intended to remain permanent. New construction grows beside abandoned bases, hidden infrastructure, old battle sites, and the evidence left by earlier players.

A player house from the Open Beta

No land claims

Protection comes from distance, planning, trusted allies, and how carefully you manage information.

Vanilla foundation

Normal survival remains the center of the server, with additional systems available around it.

Room to spread out

The Overworld reaches 100,000 blocks in every direction for travel, base hunting, and long-term projects.

COMBAT

Choose how you fight

Dedicated combat areas support different styles of PvP, while the wilderness keeps the full danger of normal survival combat.

A fight in the End during the Open Beta

Main Warzone

A controlled arena for regular weapon combat without building or breaking.

Cobweb Box

Utility-focused combat with a limited set of placeable items.

Warpit

A resettable arena where building, digging, traps, explosives, and carts are part of the fight.

Wilderness

Full survival combat, including crystals, anchors, TNT, pearls, and the risk of losing what you carry.

ECONOMY

A market run by players

Raw gold is the common currency. Players decide what items are worth, negotiate their own deals, and build a reputation through reliable trade.

The original Season 1 market

Deposit or withdraw raw gold through the server balance system.

Rent a Market stall and set your own stock and prices.

Trade directly without server taxes.

Visit the Market

GUILDS

Build a name together

Guilds give player-made groups a shared identity and progression without adding faction territory or protected claims. The wiki already records notable guilds and the history they create.

A guild base from the Open Beta

Shared identity

Create a recognizable name and banner for your group.

Progression

Develop the guild over time and compete on the public leaderboard.

Server history

Trade, build, fight, and create the stories other players remember.

BASE PRIVACY

How PieCloak works

PieCloak reduces information exposed to client-side ESP, pie-chart, and block-entity base-finding tools. It hides selected entities and blocks from a player's client when terrain or walls block legitimate visibility. They still exist and continue working normally on the server.

Within 24 blocks

Managed entities and blocks are always shown. PieCloak does not conceal nearby activity.

From 24 to 48 blocks

The server checks the view through terrain. Three occluding block samples are enough to hide a managed entity or block.

Beyond 48 blocks

Managed entities and blocks remain outside the visibility radius until the player moves close enough.

What it protects

The current managed entity list includes villagers, copper golems, armadillos, wolves, cats, ocelots, allays, bees, iron golems, snow golems, item frames, glow item frames, armor stands, and paintings. Managed blocks include campfires, soul campfires, decorated pots, bells, jukeboxes, conduits, beacons, moving pistons, shulker boxes, signs, hanging signs, banners, beds, heads, and skulls.

What it does not do

It does not hide players or ordinary base blocks.

It does not stop mob AI, farms, breeding, villagers, trades, or block behavior.

It does not protect exposed builds, player trails, shared coordinates, maps, or normal exploration.

For the best protection, build underground. Avoid relying on entities that appear in the pie chart unless they are included in the managed list above.

Read the Enthusia wiki

EVENTS, KOTH & DUELS

Competition outside the wilderness

Events use separate inventories, allowing players to take part without risking their survival equipment. KOTH gives solo players and guilds a recurring objective, while duels are available on demand.

The KOTH arena from the Open Beta
HOURLY · LATER IN CHAPTER 2Events
EVERY 8 HOURS · LATER IN CHAPTER 2KOTH
ON DEMAND · LIVE NOWDuels